SWTOR: Game Update 6.2 Patch Note Highlights

Here are some of the highlights from Star Wars: The Old Republic’s 6.2 Patch.

New Story Missions: The ship carrying Satele Shan and her students has been found! Join Jedi Knight Kira Carsen and Sith Lord Scourge to uncover the mystery behind this ship and face off against fanatical Servants of the former Sith Emperor to unravel their sinister plot in our new story update – Echoes of Oblivion!

New Flashpoint: The Spirit of Vengeance – Renegade Mandalorians have ambushed one of Shae Vizla’s capital ships – The Spirit of Vengeance II – to rip it apart and steal priceless Mandalorian relics. Fight these renegades to free Shae Vizla’s ship and save its crew and relics.

New Reward System: Players can now receive rewards each day they log into the game. Subscribers will be eligible for a Bonus reward if they play multiple days in a week.

Steam: Gamers on Steam no longer need to open the SWTOR launcher to update their game. The game will automatically stay up to date while it is installed in their Steam library.

Life Day Celebration: Life Day is back! This year, we’ve added new rewards, Conquest Objectives, and Achievements to the event.

Improved Cinematics: Several cinematics of each class’s starter planets, along with cinematics of the Black Talon and Esseles Flashpoints, have been improved.

Updated HK-51: HK-51 companion’s Tank role has undergone a pretty big rework to bring him in line with other Tank companions.

Emote Window:  This new window improves accessibility to emotes and makes it much easier to see which you’ve unlocked, which are available for purchase, and which emotes loop endlessly.

Credits: Corrected an issue where looting credits while grouped in flashpoints wasn’t distributing to everyone correctly.

Nine-Year Anniversary: Celebrate SWTOR’s Nine-Year Anniversary with us! The Anniversary Personnel Vendor is waiting for you on the Fleet. Purchase new and previous anniversary rewards for a limited time. The Dromund Kaas and Coruscant strongholds have also received their annual discount, and can be purchased for only 9 credits.

PvP: Leaving a PvP Challenge early will no longer apply any PvP deserter penalties. The terminal in Rishi Cove Arena has been moved to make it easier for Imperial characters to interact with.

 

To read the full patch list. Check out the official website.

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Here are some of the highlights from Star Wars: The Old Republic’s 6.2 Patch. New Story Missions: The ship carrying Satele Shan and her students has been found! Join Jedi Knight Kira Carsen and Sith Lord Scourge to uncover the mystery behind this ship and face off against fanatical Servants of the former Sith Emperor … Continue reading SWTOR: Game Update 6.2 Patch Note Highlights

The Planets of Star Wars – The Old Republic

There are many planets in the Star Wars Galaxy. Many of the more famous worlds are featured in Star Wars – The Old Republic. You have planets such as Alderaan, Corellia, Coruscant and Ilum. You also have darkside shrouded planets such as Korriban/Moraband. You can explore Hutta and Nar Shaddaa in Hutt Space or see the beauitful Rishi Maze.

Alderaan

Alderaan

The future homeworld of Imperial Senators – Leia and Bail Organa.

Tatooine

Tatooine

Tatooine is a very harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife–and little else. Only a few settlements dot Tatooine’s endless wastes, inhabited by handfuls of traders and moisture farmers.

Hoth

Hoth

Few lifeforms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any issue potentially lethal.

Ziost

Ziost was once known as the gateway of imperial space. It is a planet shrouded in the darkside.

Quesh

Quesh was once a lush tropical swamp, Quesh’s atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species.

Corellia

Corellia

One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots–men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base.

Oricon

Located in an unremarkable system well off the Hydian Way, Oricon is a planet with a lot of darkside energy.

CZ-198

In its heyday, Czerka Corporation bought up all the land it could manage–including entire moons. While some of these moons were purchased to exploit their abundant mineral deposits, most were turned into massive warehouses for excess manufacturing parts and inventory. One such storage facility was designated CZ-198. Czerka Special Executive Rasmus Blys, thrilled with its remote locale, handpicked CZ-198 to become home to his new research projects. Over the years that followed, CZ-198 grew into a major profit center for Czerka, developing and manufacturing cutting-edge droids and weapons.

Nar Shaddaa

Nar Shaddaa

Nar Shaddaa or the so-called “smuggler’s moon” is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts’ whims. Gleaming skyscrapers house corporations, Hutt casinos, technology shops, spice houses and every other type of business imaginable.

Coruscant

Coruscant

The proud capital of the Republic, Coruscant is the largest, the oldest and the most diverse city-world in the galaxy. Kilometer-tall buildings cover virtually all of the planet’s surface, with the wealthy and powerful living at the top and the poorest and the most desperate dwelling near the foundations. It will be millennia, before the Imperial Senate is founded on this planet.

Ossus

Ossus

Ord Mantell

Ord Mantell

A longstanding member of the Galactic Republic, Ord Mantell is a world of deep seas, tall mountains and lush islands. Traders and merchants from across the galaxy ply their wares in Mantellian ports.

Tython

Tython

Dantooine

Dantooine

Taris

Taris

Balmorra

Balmorra

Manaan

Manaan

Dantooine

Dantooine

Ilum

Ilum

Iokath

Iokath

Odessen

Odessen

Belsavis

Belsavis

Rishi

Rishi

Makeb

Makeb

Hutta

Hutta

Onderon

Onderon

Darvannis

Darvannis

Voss

Voss

Mek-Sha

Mek-Sha

Yavin VI (Yavin 4)

 Yavin VI

Korriban / Moraband

Korriban / Moraband

Dromund Kaas

Drumund Kaas 

 

 

There are many planets in the Star Wars Galaxy. Many of the more famous worlds are featured in Star Wars – The Old Republic. You have planets such as Alderaan, Corellia, Coruscant and Ilum. You also have darkside shrouded planets such as Korriban/Moraband. You can explore Hutta and Nar Shaddaa in Hutt Space or see … Continue reading The Planets of Star Wars – The Old Republic

REVIEW: Star Wars: The Old Republic – Onslaught

Star Wars: The Old Republic recently launched a new expansion which is called Onslaught. As the seventh expansion of Star Wars: The Old Republic, Onslaught has included new updates to the story, endgame and introduced two new playable areas and a new species. 

Star Wars: The Old Republic first launched in 2011 and in the 8 years since it has had a lot of growing pains. When the game first launched, in the pre-Disney era of Star Wars, it had over 1.7 million players. SWTOR wanted to focus on BioWare’s unique brand of storytelling. It launched with over 1600 hours of storytelling and cut scenes and they’ve always tried to continue that brand even in less successful times.

SWTOR’s two previous expansions focused exclusively on story at the neglect of continuing MMORPG elements that are needed to keep an MMO player base playing past the conclusion of the story content. There was also criticism about the story because it did not focus on the struggle between The Sith Empire and The Galactic Republic like the original game focused on, but the biggest issue was the end game content which is needed to keep an MMO thriving.

In 2017, SWTOR went in a new direction when the last Lead Producer left the game to work on Anthem, which was also made by BioWare. The new producer wanted to focus on making SWTOR more of an MMORPG again. He has been doing that with small patches of gameplay improvements and new types of storytelling which focuses more on bringing back the galaxy spanning conflict of the Sith Empire vs Republic.

The Onslaught expansion launched on October 22nd of this year. Onslaught features new story, a new gearing system, a new level cap, a new playable race in the Nautolan, two new planets, a flashpoint and a new raid.

The new story starts on the planet of Onderon. Yes, the same Onderon that featured in The Clone Wars that Saw and Steela Gerrera were from. This story involves a new cold war brewing between the Sith Empire and the Galactic Republic. Throughout this story, you travel to a new mining colony on an asteroid and return to the planet of Corellia. There are class flavor dialogue that brings back a somewhat semblance of it being tailored to your class like the original SWTOR did so well. The story will take you a few hours to complete and during this story one should hit the new level cap and after that the process of getting new gear begins. 

This new gearing system is setup in a way where you gain access to the next level tier of armor by increasing your character’s power level. This sounds complicated but it is far from a fairly simple gearing system once you get hands on with the game. For instance, if all your armor is level 10, you can’t get level 20 armor until you get armor between level 10 and 20. The armor upgrades are far easier to come by than in previous expansions and can drop in anything from story missions through PvP combat. The system overall allows a player to gear based on their pace, be that PvP, flashpoint runs or doing small solo daily missions.

BioWare also did many ‘Quality of Life’ improvements throughout the game, lowering some of the Free to Play restrictions, improving graphics and performance in some areas and greatly improved the inventory and crafting systems available in game. BioWare also recently removed most of the RNG based micro-transactions in favor of purchasing new outfits and other accessories outright. They also made it so community is more important to a user and that is essential to help an MMORPG grow. Guilds are more important than ever in exploring the new raids and quickly gearing in flashpoints. 

Overall, Onslaught was probably the best expansion that the SWTOR team has done to date and puts the game in a great position moving forward. If BioWare continues in this direction, the game could be revitalized like it has not been since release – almost 8 years ago.

The force is calling you, will you answer and return? 

Star Wars: The Old Republic recently launched a new expansion which is called Onslaught.

As the seventh expansion of Star Wars: The Old Republic, Onslaught has included new updates to the story, endgame and introduced two new playable areas and a new species.